Polar coordinates can often describe a situation with circular
symmetry more conveniently than Cartesian coordinates.
For example, for a ball moving in a circle on a string, only
changes, whereas you'll have more complicated expressions in
and
.
Similarly, as we'll see later in the course in many examples, if a situation has cylindrical symmetry in 3D, cylindrical coordinates often work pretty well, and spherical coordinates work well for spherical symmetry.